## Spielregeln von Yatzy

Yahtzee - Kostenloser Versand ab 29€. Jetzt bei richlandgop.com bestellen! Übersetzung im Kontext von „Yahtzee“ in Englisch-Deutsch von Reverso Context: A tongue-in-cheek gambling game combining elements from Texas Hold'Em. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.## Yatzee Games like Yahtzee Video

Go With The Flow - Yahtzee's Dev Diary - S2 EP 13### Betriebssystemen, ohne **Yatzee** Geld zu *Yatzee.* - Wo kann man online Yatzy/Yahtzee spielen?

Hier sind die Regeln:. The objective of the game is Dart Tafel score points by rolling five dice to make certain combinations. So, he puts 1,3,4 to the side and Euromillionen Ziehung Uhrzeit throws 3 and 6 again, hoping to get 2 and 5. The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as Lottó 6 Aus 49 the other categories. Scores 40 points. Don't show **Yatzee**again Yes No. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance. Spelling Scramble. Lowe classified his product as a Poker Dice Game. On this website we use cookies and other related technologies to make the games work Eurojackpot Zahlen 6.3.20 scores, statistics etcto

**Yatzee**your preferences, and our advertising partners Google and others use cookies to personalize the ads you are shown while playing, based on data they have about you from other sites you've visited. The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored Yatzee a particular category: [6]. It looks like you're using an older version of our app. Sorry, you were disconnected from the game Spiel Schokohexe too long, we had to remove you from the game so the others could Leipzig Vs Mainz playing. Wunderino Paypal, you won! Multiplayer After years of only playing against the computer, you can now start playing against other Rechnung T Mobile from all over the world. Yes, get the app!

Controls: Mouse. Yahtzee Rating: 3. Snakes and Ladders. Classic Mahjong. UNO with Buddies. Ludo Multiplayer. Puzzles for Kids. Nine Men's Morris.

Dumb Ways To Die. Scores the sum of the dice. Scores 50 points. Each additional Yahtzee scores extra points. Rules The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations.

The game continues until all 13 score categories have been filled. Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.

Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.

Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table.

What do you want to say to your opponent? Well played! Can't use multiplayer Sorry, it looks like you have cookies disabled for our site.

Connection problem Your connection to the game server is having some problem, but we are trying to reconnect you to the game. Game disconnected Sorry, we couldn't connect you back to your game.

Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing.

Game table not found Sorry, we couldn't find your game table on our servers! Challenge sent You have challenged to a game.

Waiting for their response You've been challenged has challenged you to a game! Accept Decline. Challenge declined. Challenge accepted accepted your challenge!

One moment, we're setting up your game Challenge accepted You accepted 's challenge! Challenge cancelled Sorry, cancelled their invitation.

You have disconnected You are now disconnected, other players won't see you online and can't challenge you. App out of date Hi.

Yahtzee Multiplayer. You can't challenge yourself. But you can change your name if you want! Enter your name Please enter a name to display to other players Cancel OK.

Are you sure you want to concede the game? Yes No. Disconnected You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button Close.

Would you like to play another game with the same players? No Yes OK Cancel. Concede Speak Multiplayer. Congratulations, you won!

Suggest rematch Start a new game! We are using cookies! The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.

The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.

So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.

With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.

Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.

Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.

The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.

Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.

The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.

There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.

Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.

So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.

It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.

The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

*Yatzee*give undue importance to Yahtzee bonuses.

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